
#pragma once
#include <windows.h>

using namespace System::Windows::Forms;
namespace GTA
{

	public ref class GTAForm : Form
	{
	private:
		typedef Form super;
		bool _Visible;
	public:
		GTAForm();
		~GTAForm();
		bool UseMouse; // set to true & the mouse cursor will be made visible when form is showing
		virtual property bool Visible
		{ // override Form.Visible, set to true to show form ingame
			bool get();
			void set(bool vis);
		}
	};
};